Commander
5.3±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(353 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mana dorks3
Land ramp1
Other acceleration3
Treasure generators1
Commander Draw Engine (The Ur-Dragon provides card draw)+10ⓘ
Draw engines7
Cantrips & burst draw2
Recursion2
Value engines3
Spot removal7
Board wipes1
Stax & hate1
Premium utility lands4
Utility lands14
Taplands10
2 Combo(s) Detected (Consistency: 98%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces7
Win conditions3
Combat threats4
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats92Consistency81Mana base75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.