Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(357 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mana rocks1
Mana dorks3
Land ramp5
Other acceleration2
Treasure generators2
Tutors1
Draw engines4
Cantrips & burst draw8
Recursion13
Counterspells2
Spot removal6
Board wipes1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands6
Taplands8
3 Combo(s) Detected (Consistency: 43%)+25ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces6
Synergy pieces9
Win conditions1
Combat threats1
Sacrifice outlets3
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats94Consistency89Mana base85
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill23 cards
23 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.