Flubs, the Fool

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Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence812 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Tight Curve+15
Fast mana18
Mana dorks1
Land ramp2
Other acceleration3
Treasure generators1
Commander Draw Engine+10
Low Land Count−5
Tutors12
Draw engines5
Cantrips & burst draw10
Wheels2
Recursion4
Counterspells8
Spot removal1
Graveyard hate1
Protection1
Mana Acceleration+14
Low Land Count−5
Fetchlands6
Dual & shock lands7
Premium utility lands4
Utility lands1
Taplands1
Basic lands3
8 Combo(s) Detected (Consistency: 94%)+58
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+21
Combo pieces15
Synergy pieces1
Win conditions1
Sacrifice outlets1
Other2

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5

1.0 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Game changers 15
Minimum Bracket 4
2-card combo 1
Mass land denial — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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Cheerios11 cards

11 cheerios cards. Cast many 0-cost artifacts/equipment with draw engines to storm off.

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Food Chain2 cards

2 Food Chain combo pieces. Infinite mana with exile creatures.

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Combos8 total

  • 2-card combos · 3
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  • 3-card combos · 5
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