Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(369 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana rocks5
Land ramp5
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal7
Board wipes3
Stax & hate3
Protection6
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands1
Utility lands12
Taplands8
15 Combo(s) Detected (Consistency: 58%)+75ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+25ⓘ
Combo pieces11
Synergy pieces1
Win conditions2
Combat threats3
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats96Mana base83Interaction68
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Monarch16 cards
16 monarch cards. Become the monarch for extra card draw.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.