Commander
2.2±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(104 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana1
Mana dorks1
Land ramp3
Other acceleration2
Draw engines3
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal11
Graveyard hate1
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+23ⓘ
Fetchlands1
Premium utility lands1
Utility lands3
Basic lands1
Forest+32
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.2 → Bracket 1
Mana base70Speed51Interaction33
1.2 above Bracket 0 ceiling (1)
0.8 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Deathtouch31 cards
31 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.