Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Land ramp1
Tutors1
Draw engines7
Cantrips & burst draw4
Scry & Surveil1
Recursion4
Value engines1
Counterspells1
Spot removal10
Graveyard hate2
Board wipes2
Stax & hate1
Protection1
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands4
Taplands4
3 Combo(s) Detected (Consistency: 55%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+23ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces5
Synergy pieces5
Win conditions3
Combat threats1
Sacrifice outlets4
Drain effects2
Token generators4
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats97Mana base75Interaction74
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.