Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(426 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Other acceleration1
Low Land Count (32/33)+-3ⓘ
Tutors7
Draw engines3
Recursion2
Spot removal9
Graveyard hate5
Stax & hate20
Mono-Color Mana Base (no fixing needed)+32ⓘ
Low Land Count (32/33)+-3ⓘ
Dual & shock lands1
Utility lands5
Taplands1
Basic lands1
Plains+25
2 Combo(s) Detected (Consistency: 86%)+27ⓘ
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Combo pieces2
Synergy pieces2
Sacrifice outlets1
Drain effects2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction97Mana base70Threats67
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Stax17 cards
17 stax pieces. Tax and restrict opponents' resources while breaking parity.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.