Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Primary win line:Go-wide combat finish
High confidence(500 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Commander Draw Engine (Raff, Weatherlight Stalwart provides card draw)+18ⓘ
Tutors1
Draw engines3
Cantrips & burst draw8
Recursion1
Value engines4
Counterspells6
Spot removal10
Board wipes5
Stax & hate1
Protection2
Two-Color Powerhouse Lands (4)+9ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands1
Utility lands11
Taplands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces23
Win conditions2
Combat threats1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats94Interaction91Mana base90
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Tokens (Commander)28 cards
This deck generates and leverages a wide board of creature tokens.
Storm6 cards
6 storm synergies. Chain spells for exponential value.
Tap / Untap5 cards
5 tap/untap synergies. Generate extra value from activated abilities.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.