Yarok, the Desecrated

Commander
UBG
2.9±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(167 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (43% CMC 5+)+-10
Fast mana2
1+10
+9
Mana rocks1
3+3
Mana dorks1
5U+2
Land ramp7
2G+9
2G+5
2BG+2
3G+2
4G+2
4GG+3
5G+1
Tutors1
B/GB/GB/G+2
Draw engines5
2G+5
2B+2
3GU+5
4GG+2
4UU+1
Cantrips & burst draw6
XU+1
1UB+5
2U+1
4BB+1
5GU+1
6BB+3
Recursion2
4GG+5
5G+1
Value engines5
1U+1
2UB+1
4BB+9
5UU+9
6G+1
Other1
1G+2
Counterspells1
U+5
Spot removal13
U+1
1U+5
1B+5
1U+1
2U+2
1BG+2
2U+1
3U+2
2BG+2
2UB+1
4UB+1
4G1B+2
+1 more
Board wipes1
6BB+3
Stax & hate4
1B+2
4BB+1
4UU+1
6U+2
Protection1
2+4
Mana Acceleration (11 sources)+1
Fetchlands4
+8
+5
+5
+5
Dual & shock lands1
+4
Premium utility lands2
+5
+4
Utility lands4
2G+3
+2
+2
+2
Taplands4
2U+2
+2
+2
+2
Basic lands3
+9
+12
+9
Other1
3+2
Combat Damage Synergy: token package, 2 token doublers+13
Synergy pieces8
2B+4
3G+7
3GG+4
3GG+4
5U+2
4GG+2
4GGG+4
6G+1
Win conditions2
1U+5
1U+1
Combat threats3
G+1
4U+1
4UU+1
Drain effects1
5BB+2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1
Mana base82Consistency59Threats52

1.9 above Bracket 0 ceiling (1)

0.1 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Stompy / Big Mana17 cards

17 high-impact creatures. Ramp into massive threats that dominate the board.

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Blink/Flicker10 cards

10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Bounce5 cards

5 bounce effects. Return permanents to hand for tempo advantage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.