Maybe a good deck

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(412 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8
Fast mana1
2 Combo(s) Detected (Consistency: 77%)+26
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16
2 extra turn effects+10
Tempo Control (lockout lethality)+7.8
Drain effects1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Threats92Consistency85Mana base75

1.5 above Bracket 2 ceiling (4.5)

0.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none

Themes10 total

Faerie Tribal27 cards

27 faerie creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Rogue Tribal9 cards

9 rogue creatures detected. Tribal synergies can create powerful board states.

Combos2 total