Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(412 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Tutors3
Draw engines4
Cantrips & burst draw6
Recursion1
Value engines4
Counterspells9
Spot removal2
Graveyard hate1
Protection1
Two-Color Mana Base (no fixing needed)+3ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands2
2 Combo(s) Detected (Consistency: 77%)+26ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+7.8ⓘ
Combo pieces6
Synergy pieces4
Combat threats2
Drain effects1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats92Consistency85Mana base75
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Faerie Tribal27 cards
27 faerie creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Rogue Tribal9 cards
9 rogue creatures detected. Tribal synergies can create powerful board states.