Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(241 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks8
Land ramp6
Other acceleration3
Treasure generators1
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines1
Spot removal3
Board wipes2
Stax & hate2
Protection1
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions9
Combat threats3
Drain effects3
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats86Mana base75Speed68
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.