sapao bobao

3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(241 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana Acceleration (19 sources)+9
Two-Color Powerhouse Lands (2)+5
Two-Color Mana Base (no fixing needed)+5
Dual & shock lands1
Premium utility lands1
Basic lands2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
Threats86Mana base75Speed68

0.7 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Stompy / Big Mana22 cards

22 high-impact creatures. Ramp into massive threats that dominate the board.

Legends Matter15 cards

15 legendary synergies. Your legends grow stronger together.

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.