Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(282 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Mana dorks1
Land ramp2
Other acceleration3
Treasure generators1
Other1
Tutors2
Draw engines7
Cantrips & burst draw16
Wheels1
Recursion8
Value engines6
Other1
Counterspells1
Spot removal6
Graveyard hate1
Board wipes2
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands13
Taplands1
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces10
Win conditions1
Combat threats4
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.2 (Bracket 2)+Game Changers→ Bracket 3
Consistency89Mana base76Threats68
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Cycling50 cards
50 cycling cards. Smooth draws while triggering cycling payoffs.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Tokens (Commander)14 cards
This deck generates and leverages a wide board of creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.