Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(356 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks2
Land ramp2
Other acceleration4
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw6
Recursion1
Counterspells1
Spot removal10
Board wipes4
Stax & hate3
Edict effects1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands5
Utility lands8
Taplands2
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combat Damage Synergy: token package, 2 token doublers, 1 evasion enabler, aristocrats engine+23ⓘ
Commander Synergy (1 groups)+6ⓘ
Synergy pieces3
Win conditions6
Combat threats3
Sacrifice outlets1
Drain effects2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats87Mana base86Interaction85
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Infect23 cards
23 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Proliferate13 cards
13 proliferate effects. Multiply all your counters at once.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.