Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(361 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana dorks1
Land ramp8
Other acceleration4
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion1
Spot removal10
Stax & hate1
Protection5
Mana Acceleration (15 sources)+5ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands5
Taplands7
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 47%)+18ⓘ
Combo pieces2
Synergy pieces4
Win conditions3
Combat threats1
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats84Interaction80Speed76
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Enchantress14 cards
14 enchantment synergy cards. Deck rewards you for casting enchantments.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.