Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(393 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks5
Other acceleration3
Treasure generators1
Commander Synergy (1 groups)+9ⓘ
Tutors4
Draw engines1
Cantrips & burst draw5
Recursion2
Value engines2
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection5
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands1
Utility lands8
Taplands7
Combat Damage Synergy: token swarm strategy, 2 extra combats, 4 haste enablers, 1 evasion enabler, 4 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 84%)+23ⓘ
Commander Synergy (1 groups)+8ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.8ⓘ
Combo pieces2
Synergy pieces3
Win conditions3
Combat threats5
Token generators5
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats93Mana base85Interaction61
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.