Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(421 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Other acceleration4
Tutors3
Draw engines5
Cantrips & burst draw5
Recursion2
Value engines5
Control Strategy Bonus (10.4 interaction cards)+12ⓘ
Counterspells5
Spot removal3
Board wipes2
Stax & hate4
Protection1
Other1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands4
12 Combo(s) Detected (Consistency: 77%)+70ⓘ
Combo pieces13
Synergy pieces1
Win conditions2
Combat threats1
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats89Mana base87Consistency78
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Mill30 cards
30 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos12 total
- Bloodchief Ascension+Mindcrank
- Maddening Cacophony+Fraying Sanity
- Duskmantle Guildmage+Mindcrank
- Cut Your Losses+Fraying Sanity
- Duskmantle Guildmage+Maddening Cacophony
- Terisian Mindbreaker+Fraying Sanity
- Riverchurn Monument+Maddening Cacophony
- The Mindskinner+Syr Konrad, the Grim
- Riverchurn Monument+Cut Your Losses
- Riverchurn Monument+Terisian Mindbreaker