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HomeExplore decksCommanders
WG

Turbo Granny Time

viaMoxfieldMoxfield·Updated 22 days ago·20 views·

Power level

7.5±0.8
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Medium confidence521 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks1
Mana dorks7
Other acceleration3
Commander Synergy+1ⓘ
Tutors11
Draw engines2
Recursion3
Spot removal6
Graveyard hate1
Stax & hate5
Protection4
Two-Color Powerhouse Lands+15ⓘ
Mana Acceleration+3ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands12
Taplands1
Basic lands2
2 Combo Families+28ⓘ
Combat Damage Synergy+25ⓘ
Combo pieces4
Synergy pieces5
Token generators9
Other6

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes7 total

Go-Wide / Weenies24 cards

24 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human Tribal16 cards

16 human creatures detected. Tribal synergies can create powerful board states.

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Blink/Flicker14 cards

14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos2 total

  • 2-card combo · 1
  • ++
    1 setup prereq
  • 3-card combo · 1
  • ++
    Creatures you control can tap to produce at least 4.