Commander
4.7±0.4
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(325 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp4
Other acceleration2
Draw engines5
Cantrips & burst draw5
Recursion1
Value engines8
Other2
Counterspells5
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Protection3
Two-Color Powerhouse Lands (1)+5ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands3
Taplands8
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces2
Synergy pieces2
Win conditions5
Combat threats11
Sacrifice outlets1
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Threats88Consistency85Mana base83
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Artifacts Matter23 cards
23 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.