Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(448 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (77% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks10
Other acceleration1
Treasure generators3
Tutors4
Draw engines2
Cantrips & burst draw16
Recursion1
Value engines1
Control Strategy Bonus (10.4 interaction cards)+12ⓘ
Counterspells6
Spot removal4
Graveyard hate1
Protection1
Two-Color Mana Base (no fixing needed)+4ⓘ
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands6
Taplands9
3 Combo(s) Detected (Consistency: 96%)+34ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces6
Synergy pieces1
Win conditions1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Speed87Threats86Consistency83
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Cantrips12 cards
12 cantrips. Cheap spells that replace themselves for velocity.
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.