Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(438 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks8
Mana dorks1
Land ramp1
Other acceleration5
Treasure generators2
Tutors3
Draw engines7
Cantrips & burst draw4
Recursion1
Counterspells2
Spot removal7
Board wipes1
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands2
Utility lands5
Taplands8
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces14
Combat threats4
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base90Consistency87Speed86
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter24 cards
24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.