3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence177 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp1
Minor treasure1
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines5
Cantrips & burst draw25
Recursion1
Value engines12
Synergy support1
Counterspells3
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate1
Protection1
Fetchlands4
+8
+8
+8
+5
Dual & shock lands2
+6
+4
Premium utility lands1
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands2
+5
+7
Combat Damage Synergy: token package+2ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces7
Combat threats6
Sacrifice outlets1
Drain effects3
Clone effects1
Extra turns2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Consistency91Mana base84Threats43
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.