Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(521 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks7
Land ramp2
Other acceleration1
Treasure generators1
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ⓘ
Tutors4
Draw engines9
Cantrips & burst draw2
Value engines1
Counterspells2
Spot removal6
Board wipes3
Protection5
Mana Acceleration (15 sources)+5ⓘ
Fetchlands4
Dual & shock lands8
Premium utility lands2
Utility lands6
Taplands3
2 Combo(s) Detected (Consistency: 98%)+29ⓘ
Combat Damage Synergy: 1 extra combat, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.8ⓘ
Combo pieces3
Synergy pieces6
Win conditions3
Combat threats1
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Threats92Mana base90Consistency89
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Infect8 cards
8 infect/poison cards. Win with 10 poison counters instead of 40 damage.