Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(244 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Land ramp3
Other acceleration2
Draw engines5
Value engines2
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Other3
Two-Color Powerhouse Lands (2)+3ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands6
Taplands3
Other2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler+25ⓘ
Synergy pieces6
Win conditions4
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Mana base78Threats76Consistency73
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Soldier Tribal11 cards
11 soldier creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.