Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence178 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp1
Tutors1
Draw engines2
Cantrips & burst draw4
Recursion7
Value engines3
Synergy support3
Artifact/enchantment removal5
Spot removal10
Graveyard hate2
Board wipes2
Stax & hate1
Edict effects2
Protection5
Fetchlands2
+7
+5
Premium utility lands1
+5
Utility lands1
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+15
+15
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces7
Win conditions2
Combat threats10
Drain effects3
Token generators5
Enablers1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats88Mana base58Consistency44
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Lifegain30 cards
30 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.