Duke of Value

Commander
4.6±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence310 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp3
Treasure generators4
Minor treasure5
Other acceleration1
Draw engines3
Cantrips & burst draw9
Scry & Surveil1
Recursion1
Value engines2
Counterspells1
Artifact/enchantment removal5
Spot removal3
Board wipes2
Stax & hate1
Protection10
Two-Color Powerhouse Lands+2
Dual & shock lands5
Premium utility lands5
Utility lands6
Taplands8
Basic lands2
Combat Damage Synergy+25
Synergy pieces8
Win conditions2
Combat threats5
Drain effects1
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2

1.6 above Bracket 1 ceiling (3)

0.4 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Blink/Flicker14 cards

14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.