Commander
8.2±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence567 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana5
+7
Mana rocks3
Other acceleration3
Treasure generators2
Commander Draw Engine (Varina, Lich Queen provides card draw)+10ⓘ
Tutors2
Draw engines6
Cantrips & burst draw1
Wheels1
Recursion6
Value engines3
Counterspells4
Spot removal5
Graveyard hate1
Land destruction1
+6
Board wipes3
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands6
+6
+6
+6
+4
+4
+4
Premium utility lands5
+6
+5
+5
+5
+4
Utility lands8
+4
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+4
+2
+5
4 Combo Families (4 lines, Consistency: 62%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces7
Synergy pieces14
Win conditions1
Combat threats5
Sacrifice outlets1
+3
Drain effects3
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Threats98Mana base89Interaction87
1.2 above Bracket 3 ceiling (7)
0.8 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo 3
2 combos excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)11 cards
This deck uses the graveyard as a primary resource.
,,,,
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Zombie Tribal20 cards
20 zombie creatures detected. Tribal synergies can create powerful board states.
,,,,
History
No history yet
Each time you re-analyze or sync from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.