Dragonhawk

Commander
See all Dragonhawk, Fate's Tempest data
5.3±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence369 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve−10
Fast mana4
Mana rocks6
Land ramp3
Other acceleration6
Treasure generators3
Minor treasure1
Other2
Tutors2
Draw engines4
Cantrips & burst draw7
Wheels1
Value engines5
Artifact/enchantment removal1
Spot removal10
Board wipes2
Stax & hate1
Protection5
Mono-Color Mana Base+23
Mana Acceleration+8
Utility lands3
Basic lands1
Combat Damage Synergy+25
Synergy pieces2
Win conditions9
Combat threats10
Token generators2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.3 (Bracket 3)+Mass Land Denial Bracket 4
Game changers 1
Minimum Bracket 3
Mass land denial 1
Minimum Bracket 4
2-card combo — none
Extra turns — none

Themes6 total

Dragon Tribal22 cards

22 dragon creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big Mana19 cards

19 high-impact creatures. Ramp into massive threats that dominate the board.

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Burn14 cards

14 damage dealers. Burn opponents down with direct damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.