Commander
4.7±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence321 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana4
+7
+7
Mana rocks6
Land ramp1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines5
Cantrips & burst draw10
Wheels1
Recursion4
Counterspells3
Spot removal6
Graveyard hate1
Land destruction1
+6
Board wipes3
Stax & hate2
Edict effects2
Protection2
Two-Color Powerhouse Lands (5)+20ⓘ
Premium utility lands2
+6
+5
Utility lands5
+4
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+9
+13
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces5
+3
Win conditions3
Combat threats7
Drain effects3
Token generators5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 4.7 (Bracket 2)+Game Changers→ Bracket 4
Threats87Interaction85Consistency83
✓
Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Zombie Tribal21 cards
21 zombie creatures detected. Tribal synergies can create powerful board states.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.