Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(380 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks6
Land ramp3
Treasure generators1
Commander Synergy (1 groups)+3ⓘ
Draw engines7
Cantrips & burst draw3
Spot removal5
Artifact/enchantment removal1
Protection4
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands7
Taplands4
5 Combo(s) Detected (Consistency: 40%)+31ⓘ
Commander Synergy (2 groups)+26ⓘ
Combat Damage Synergy: token swarm strategy, 7 token doublers, 1 evasion enabler+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.8ⓘ
Combo pieces8
Synergy pieces5
Win conditions3
Combat threats3
Sacrifice outlets2
Token generators9
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats98Mana base75Speed61
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
+1/+1 Counters33 cards
33 counter synergies. Grow your creatures over time for massive threats.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.