Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence384 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana rocks2
Mana dorks6
Land ramp3
Treasure generators1
Commander Synergy+3
Draw engines7
Cantrips & burst draw4
Value engines8
Counterspells2
Artifact/enchantment removal1
Spot removal6
Protection5
Two-Color Mana Base+2
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands9
Taplands2
Basic lands2
5 Combo Families+31
Commander Synergy+26
Combat Damage Synergy+25
Combo pieces8
Synergy pieces15
Win conditions3
Combat threats3
Sacrifice outlets2
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.0 (Bracket 3)+Infinite Turns combo Bracket 4
2-card combo 5
Minimum Bracket 3
Game changers — none
Mass land denial — none
Extra turns — none

Themes6 total

Tokens (Commander)17 cards

This deck generates and leverages a wide board of creature tokens.

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+1/+1 Counters33 cards

33 counter synergies. Grow creatures over time for massive threats.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos5 total

  • 2-card combos · 5
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    1 setup prereq
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    1 setup prereq
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    1 setup prereq

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.