Commander
No commander provided4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(292 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Other acceleration4
Treasure generators1
Tutors7
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal6
Graveyard hate2
Stax & hate1
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces1
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators8
Reanimation5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base84Threats77Consistency56
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.