Go-Wide / Weenies Deck

Commander
No commander provided
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(292 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8
Fast mana1
Treasure generators1
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11
Synergy pieces1
Win conditions1
Sacrifice outlets1
Drain effects1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2
Mana base84Threats77Consistency56

1.4 above Bracket 1 ceiling (3)

0.1 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Aristocrats12 cards

12 sacrifice/death synergies. Drains opponents while generating value from deaths.

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.