Sokka and Suki

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Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence394 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp1
Other acceleration9
Treasure generators1
Tutors6
Draw engines9
Cantrips & burst draw1
Recursion2
Value engines5
Spot removal6
Board wipes2
Protection3
Mana Acceleration+3
Fetchlands3
Dual & shock lands10
Premium utility lands3
Utility lands6
Taplands4
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25
Synergy pieces6
Win conditions3
Combat threats7

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron22 cards

22 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

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Human Tribal13 cards

13 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.