Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
No commander provided8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence681 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana15
Mana rocks1
Mana dorks8
Other acceleration1
Treasure generators1
Tutors16
Draw engines7
Wheels1
Recursion1
Artifact/enchantment removal2
Spot removal6
Graveyard hate3
Board wipes1
Stax & hate1
Protection4
Mana Acceleration+15ⓘ
Fetchlands7
Dual & shock lands5
Premium utility lands5
Utility lands3
Basic lands2
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces2
Win conditions3
Sacrifice outlets4
Token generators1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 15
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Elf Tribal10 cards
10 elf creatures detected. Tribal synergies can create powerful board states.
,,,,