Go-Wide / Weenies Deck

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Commander
No commander provided
8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence681 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15
Fast mana15
Mana rocks1
Mana dorks8
Other acceleration1
Treasure generators1
Tutors16
Draw engines7
Wheels1
Recursion1
Artifact/enchantment removal2
Spot removal6
Graveyard hate3
Board wipes1
Stax & hate1
Protection4
Mana Acceleration+15
Fetchlands7
Dual & shock lands5
Premium utility lands5
Utility lands3
Basic lands2
1 Combo(s) Detected (Consistency: 94%)+24
Combat Damage Synergy: 1 haste enabler+2
Combo pieces2
Win conditions3
Sacrifice outlets4
Token generators1
Reanimation2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4

1.5 above Bracket 3 ceiling (7)

0.5 below Bracket 5 threshold (9)

Game changers 15
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aristocrats11 cards

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Elf Tribal10 cards

10 elf creatures detected. Tribal synergies can create powerful board states.

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Combos1 total

  • 2-card combo · 1
  • +