Commander
No commander provided8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(681 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (76% CMC 0-2)+15ⓘ
Fast mana15
Mana rocks1
Mana dorks8
Other acceleration1
Treasure generators1
Tutors16
Draw engines7
Wheels1
Recursion1
Spot removal6
Artifact/enchantment removal2
Graveyard hate3
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (25 sources)+15ⓘ
Fetchlands7
Dual & shock lands5
Premium utility lands5
Utility lands3
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces2
Win conditions3
Sacrifice outlets4
Token generators1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Speed98Consistency97Mana base94
2.0 above Bracket 3 ceiling (6.5)
0.0 below Bracket 5 threshold (8.5)
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Elf Tribal10 cards
10 elf creatures detected. Tribal synergies can create powerful board states.