Zimone - Tall, Toxic, Thievery

Commander
UG
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence184 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
1+10
Mana rocks5
0+8
2+6
3+1
4+1
5+1
Mana dorks2
1G+1
2G+1
Land ramp1
4G+3
Other acceleration2
2+3
2GG+6
Treasure generators1
2G+2
Draw engines8
XU+1
1U+5
2G+1
2U+1
2U+1
2GU+5
4+1
4G+3
Cantrips & burst draw4
G+2
2G+2
1GG+1
4G+1
Recursion2
1G+1
2G+1
Value engines15
G+2
2+3
2+1
XGG+1
1UU+3
2G+2
2U+2
2G+1
2U+1
2GG+6
3U+4
2UU+3
+3 more
Other1
1U+1
Counterspells1
2U+2
Spot removal8
1U+5
1G+3
1G+1
2G+6
1UU+3
2UU+3
2UU+1
3UU+2
Graveyard hate1
2+3
Stax & hate1
2U+1
Protection3
U+1
1U+1
3GGG+1
Two-Color Mana Base (no fixing needed)+21
Mana Acceleration (12 sources)+2
Dual & shock lands1
+4
Premium utility lands1
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+14
+13
Combat Damage Synergy: token package, 5 token doublers, 4 evasion enablers+25
3 Combo Families (7 lines, Consistency: 40%)+24
Combo pieces9
XX+11
G+3
XGG+2
2G+3
2G+3
3G+2
2GG+2
5+2
3GGG+3
Synergy pieces3
1U+4
2G+2
3GG+4
Win conditions3
G+1
2GG+7
3U+1
Combat threats11
UXG+2
1U+1
XGG+1
1GG+2
2G+1
2U+1
4+6
2GG+1
3GG+1
4G+1
5GG+5
Sacrifice outlets1
1G+3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.3 (Bracket 2)+Game Changers Bracket 3
Threats92Mana base75Consistency63
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Tokens (Commander)1 cards

This deck generates and leverages a wide board of creature tokens.

+1/+1 Counters35 cards

35 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos7 total

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