Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(243 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw3
Recursion3
Value engines2
Spot removal7
Graveyard hate1
Board wipes2
Mono-Color Mana Base (no fixing needed)+28ⓘ
Premium utility lands1
Utility lands1
Taplands1
Basic lands1
Swamp+32
Combat Damage Synergy: token package, 3 tribal lords, aristocrats engine+23ⓘ
Synergy pieces10
Win conditions1
Combat threats7
Sacrifice outlets2
Drain effects1
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats90Mana base70Consistency37
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Zombie Tribal31 cards
31 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.