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$20🍕🐢Mikey & Leo🗡️🐢, Counters After Curfew🕰️[Ultra Budget Counters Matter Draw]

viaMoxfieldMoxfield·34 views·11 days ago

Power level

2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence155 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana dorks6
Land ramp2
Commander Draw Engine+10ⓘ
Tutors2
Draw engines1
Cantrips & burst draw1
Recursion1
Value engines20
Synergy support2
Artifact/enchantment removal3
Spot removal4
Graveyard hate2
Board wipes1
Stax & hate2
Protection6
Dual & shock lands3
Premium utility lands1
Utility lands2
Taplands8
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces7
Win conditions7
Combat threats7
Token generators4
Other2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

+1/+1 CountersCore (55 cards)

55 counter synergies. Grow creatures over time for massive threats.

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Counter ControlCore (14 cards)

14 counterspells. Control the stack and protect key win conditions.

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Human TribalCore (13 cards)

13 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.