Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(278 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp1
Treasure generators3
Draw engines7
Cantrips & burst draw2
Recursion4
Value engines1
Counterspells1
Spot removal4
Board wipes2
Stax & hate1
Edict effects1
Protection4
Two-Color Powerhouse Lands (1)+3ⓘ
Two-Color Mana Base (no fixing needed)+3ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands6
Taplands7
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces1
Win conditions3
Combat threats4
Token generators6
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Mana base75Threats69Interaction56
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cleric Tribal14 cards
14 cleric creatures detected. Tribal synergies can create powerful board states.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.