Commander
3.1±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(178 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp1
Other acceleration2
Tutors1
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines1
Counterspells2
Spot removal1
Board wipes1
Protection2
Other1
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Combat threats2
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base70Interaction34Speed32
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.