Krenko, Mob Boss

5.5±0.5
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence(375 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+40
Mono-Color Powerhouse Lands (1)+2
Low Land Count (29/32)+-8
Dual & shock lands1
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats98Mana base70Interaction60

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Goblin Tribal27 cards

27 goblin creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Token Strategy16 cards

16 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos6 total