Commander
5.5±0.5
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence(375 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Other acceleration3
Treasure generators2
Other2
Low Land Count (29/32)+-8ⓘ
Tutors2
Draw engines6
Cantrips & burst draw2
Wheels1
Value engines5
Counterspells2
Spot removal6
Artifact/enchantment removal1
Board wipes2
Protection2
Mono-Color Mana Base (no fixing needed)+40ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Low Land Count (29/32)+-8ⓘ
Dual & shock lands1
Utility lands3
Taplands1
Basic lands1
Mountain+24
3 Combo Families (6 lines, Consistency: 64%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 9 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces7
Synergy pieces15
Win conditions4
Combat threats10
Sacrifice outlets3
Drain effects3
Group slug1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats98Mana base70Interaction60
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Goblin Tribal27 cards
27 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos6 total
- Krenko, Mob Boss+Skirk Prospector+Goblin Warchief
- Krenko, Mob Boss+Skirk Prospector+Goblin Chieftain
- Krenko, Mob Boss+Skirk Prospector+Thousand-Year Elixir
- Skirk Prospector+Krenko, Mob Boss+Staff of Domination
- Krenko, Mob Boss+Skirk Prospector+Tuktuk Rubblefort
- Krenko, Mob Boss+Skirk Prospector+Purphoros, Bronze-Blooded