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Commander
9.3±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence639 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana7
Mana rocks5
Other acceleration1
Treasure generators1
Tutors5
Draw engines5
Cantrips & burst draw5
Wheels1
Recursion3
Value engines2
Control Strategy+30ⓘ
Counterspells9
Spot removal3
Board wipes3
Two-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands3
Basic lands2
5 Combo(s) Detected (Consistency: 96%)+44ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces1
Win conditions1
Combat threats8
Sacrifice outlets1
Token generators2
Reanimation4
Clone effects1
Other2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.3 → Bracket 5
0.3 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 8
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Zombie Tribal16 cards
16 zombie creatures detected. Tribal synergies can create powerful board states.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
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