5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(414 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
Combat threats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Consistency94Mana base92Threats78

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Aristocrats (Commander)3 cards

This deck generates value from sacrificing and recurring creatures.

Storm12 cards

12 storm synergies. Chain spells for exponential value.

Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.