Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(258 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks7
Mana dorks3
Land ramp9
Other acceleration1
Treasure generators2
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion6
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate2
Edict effects1
Protection1
Mana Acceleration (22 sources)+12ⓘ
Dual & shock lands3
Premium utility lands2
Taplands4
Combat Damage Synergy: token package, 2 haste enablers+6ⓘ
Combo pieces2
Synergy pieces5
Win conditions2
Combat threats4
Token generators1
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Speed82Consistency74Mana base73
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.