Commander
5.4±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(372 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp15
Other acceleration5
Draw engines7
Cantrips & burst draw2
Recursion2
Value engines1
Other1
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate1
Mana Acceleration (25 sources)+15ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands5
Taplands3
Other2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 5 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+21ⓘ
Synergy pieces2
Win conditions4
Combat threats6
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Speed89Mana base83Threats82
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Dinosaur Tribal23 cards
23 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.