Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(425 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks7
Land ramp5
Other acceleration2
Treasure generators4
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (21 sources)+11ⓘ
Fetchlands5
Dual & shock lands12
Premium utility lands11
Utility lands1
Taplands1
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions1
Combat threats1
Sacrifice outlets4
Drain effects1
Token generators24
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base97Threats95Speed83
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy39 cards
39 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats27 cards
27 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.