Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(379 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Land ramp4
Other acceleration1
Treasure generators2
Commander Draw Engine (Baylen, the Haymaker provides card draw)+10ⓘ
Tutors1
Draw engines4
Recursion1
Value engines1
Spot removal4
Board wipes2
Stax & hate3
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Premium utility lands2
Utility lands10
Taplands6
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 extra combats, 6 haste enablers, 4 evasion enablers, 5 damage multipliers+25ⓘ
Commander Synergy (2 groups)+8ⓘ
Synergy pieces15
Win conditions1
Combat threats1
Token generators8
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats96Mana base78Speed63
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.