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HomeExplore decksCommanders
URG

Animar, Soul of Elements

viapasted list·Updated 22 days ago·11 views·

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Power level

2.9±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence168 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana3
Mana rocks7
Land ramp3
Other acceleration6
Treasure generators2
Tutors3
Draw engines5
Cantrips & burst draw10
Recursion1
Value engines3
Counterspells4
Spot removal5
Board wipes1
Stax & hate1
Protection3
Mana Acceleration+9ⓘ
Dual & shock lands1
Premium utility lands4
Utility lands2
Taplands2
Basic lands3
Other1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 1 evasion enabler, 1 damage multiplier+25ⓘ
Synergy pieces7
Win conditions3
Combat threats8
Token generators3

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1

1.9 above Bracket 0 ceiling (1)

0.1 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Dragon Tribal23 cards

23 dragon creatures detected. Tribal synergies can create powerful board states.

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Stompy / Big Mana22 cards

22 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter12 cards

12 legendary synergies. Your legends grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.