Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence190 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks6
Land ramp6
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Draw engines4
Cantrips & burst draw10
Recursion12
Value engines10
Counterspells2
Spot removal3
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
+8
+5
Dual & shock lands1
+4
Premium utility lands3
+6
+5
+4
Utility lands2
+2
+2
Taplands9
+3
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+7
+7
+7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 28%)+16ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
+4
Synergy pieces17
Combat threats1
Sacrifice outlets2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats89Mana base82Consistency77
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)18 cards
This deck uses the graveyard as a primary resource.
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Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
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Mill22 cards
22 mill effects. Empty opponent libraries or fuel your graveyard.
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