Sibsigisisbis

Commander
UBG
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence190 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
1+10
Mana rocks2
2+6
2+1
Mana dorks6
G+2
2+4
1G+2
1U+1
BG+1
3BG+2
Land ramp6
1G+5
1G+5
BG+4
2G+1
3G+6
2GG+1
Other acceleration2
2+1
1BG+3
Treasure generators1
1BGU+4
Commander Synergy (1 groups)+1
Draw engines4
B+2
BB+5
3BG+7
3BG+1
Cantrips & burst draw10
B+1
2+1
1G+1
BG+1
2+1
1B+1
1U+1
BGU+2
2BG+2
3G+1
Recursion12
1G+8
1B+1
1B+1
1BG+3
1UB+1
1BG+1
BGU+1
2G+1
2GG+4
2BB+1
4B+1
5+1
Value engines10
B+1
U+1
GU+2
GU+1
2G+1
3G+6
3U+5
2GG+1
3U+1
3BGU+4
Counterspells2
U+6
UU+8
Spot removal3
G+4
2G+2
2BB+2
Mana Acceleration (17 sources)+7
Fetchlands2
+8
+5
Dual & shock lands1
+4
Premium utility lands3
+6
+5
+4
Utility lands2
+2
+2
Taplands9
+3
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+7
+7
+7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25
1 Combo Family (1 lines, Consistency: 28%)+16
Commander Synergy (1 groups)+1
Combo pieces2
3BG+10
+4
Synergy pieces17
B+2
BG+4
GU+2
2+1
1B+1
1UB+5
2G+1
BGU+1
2BB+1
3BB+6
3BB+5
4G+4
+5 more
Combat threats1
2B+5
Sacrifice outlets2
G+4
1B+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
Threats89Mana base82Consistency77

0.4 above Bracket 1 ceiling (3)

1.6 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Graveyard (Commander)18 cards

This deck uses the graveyard as a primary resource.

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Go-Wide / Weenies23 cards

23 low-cost creatures. Swarm the board and pump for lethal attacks.

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Mill22 cards

22 mill effects. Empty opponent libraries or fuel your graveyard.

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Combos1 total

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