Commander
8.9±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(622 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Mana dorks6
Land ramp5
Other acceleration4
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Tutors8
Draw engines6
Cantrips & burst draw4
Value engines4
Counterspells7
Spot removal4
Graveyard hate1
Protection5
Mana Acceleration (21 sources)+11ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands5
Utility lands4
4 Combo(s) Detected (Consistency: 96%)+39ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler+24ⓘ
Commander Synergy (2 groups)+17ⓘ
Combo pieces6
Synergy pieces2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Consistency94Threats93Speed91
-0.4 below Bracket 5 threshold (8.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Counter Control6 cards
6 counterspells. Control the stack and protect your win conditions.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.