Deathtouch Deck

Commander
No commander provided
2.3±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(121 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8
Fast mana1
Other acceleration2
Fetchlands1
Premium utility lands1
Basic lands1
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine+22
Damage multipliers1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.3 → Bracket 1
Threats53Mana base52Speed40

1.3 above Bracket 0 ceiling (1)

0.7 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Deathtouch30 cards

30 deathtouch synergies. Small creatures that kill anything they touch.

Go-Wide / Weenies23 cards

23 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro18 cards

18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.