Commander
No commander provided2.3±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(121 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks3
Land ramp2
Other acceleration2
Tutors2
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines1
Counterspells1
Spot removal3
Stax & hate1
Protection4
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine+22ⓘ
Win conditions2
Combat threats5
Token generators3
Damage multipliers1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Threats53Mana base52Speed40
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Deathtouch30 cards
30 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.