Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(596 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana11
Mana rocks2
Other acceleration1
Treasure generators2
Tutors6
Draw engines7
Cantrips & burst draw3
Wheels1
Recursion1
Value engines3
Counterspells3
Spot removal4
Graveyard hate1
Stax & hate15
Two-Color Powerhouse Lands (3)+12ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands3
Utility lands2
Taplands2
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces5
Combat threats1
Drain effects1
Token generators5
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Interaction98Mana base93Speed92
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
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Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.