Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(347 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana dorks7
Land ramp3
Tutors1
Draw engines6
Cantrips & burst draw1
Value engines4
Counterspells1
Spot removal5
Board wipes1
Protection4
Two-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands3
Taplands4
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 4 evasion enablers+25ⓘ
2 Combo(s) Detected (Consistency: 49%)+22ⓘ
Combo pieces3
Synergy pieces3
Win conditions1
Combat threats5
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats92Mana base75Speed61
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal33 cards
33 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal13 cards
13 druid creatures detected. Tribal synergies can create powerful board states.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.